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GDXIANGSHUN

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · GDXIANGSHUN

Netwalk: how a round works

Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Give this approach a try

Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

The challenge in front of you

A careful first move helps you understand the round. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction.

The order of play

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Controls

The board gives you the information needed for the next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

Work through an example

The example and rules describe the same game you can play above. A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.

A common point of confusion

Use the controls beside the game rather than guessing the rules. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

Questions that come up during play

During a round, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.

During a round, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. No download or player account is required.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. Use the labelled controls for your next action.

Which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The game is played locally in your browser.

During a round, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The instructions above use these same rules.

On this page, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

When I start, why are some tiles green?

They have a chain of matching cable ends to the central server. A new round resets the current game.

When I start, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.

During a round, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. No download or player account is required.

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